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Design2026.016 min

Interfaces are arguments

Every screen makes a claim about what matters. On drawing before building, and why the paper stage is the cheapest place to be wrong.

Interfaces are arguments

Every interface makes an argument about what matters.

Before writing the first component, I like to understand the hierarchy of information: what should be noticed first, what can wait, and what should disappear entirely.

Drawing before building

The paper stage is often the cheapest place to be wrong.