Design2026.016 min
Interfaces are arguments
Every screen makes a claim about what matters. On drawing before building, and why the paper stage is the cheapest place to be wrong.

Every interface makes an argument about what matters.
Before writing the first component, I like to understand the hierarchy of information: what should be noticed first, what can wait, and what should disappear entirely.
Drawing before building
The paper stage is often the cheapest place to be wrong.